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«Cardinal System»
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Join date : 2015-07-09

PostSubject: Stats   Sat May 28, 2016 9:40 pm

The basis of the game's gameplay is to increase one's level, which in turn increases stats that are increased based on player's choices. These stats determine how a character plays and operates in the game, the interval selection can not be altered later, so players must know how they wish to develop in the long-term.

Stats

AGI ( Agility) - Affects the player's fire speed (decreases Bullet Circle appearance and stabilization time) and evasive ability.Also affects the player's run speed.
DEX (Dexterity) - Narrows the area of the Bullet Circle (increases accuracy). The stat is also needed for setting traps.
SEN ( Sensibility)- Used to pinpoint locations and spot traps
STR ( Strength) - determines the carrying capacity and ability to wield certain guns
VIT (Vitality) - Determines the number of hit points the player has.

When first creating a character for Gun Gale Online each person will be given 5 points to place in which ever stat he/she may choose. You gain 1 stat point per level up. You level up by completing missions and collecting bounties. Another great way to level up is by defeating another player, this will level you up by 1 level per person defeated.

Determining hits and dodges is very simple, basically whom ever have the highest in that skill will be the most successful. Please take in consideration the role playing aspects will all play as a factor.

Vit depletes per hit. Some weapons can cause more damage to to Vit than other weapons. Vit can be increased temporary by wearing amour such as a bullet proof vest which can be bought in the shop area.

Pistols:Requires 1 point in strength and dose 1 damage to Vit
Shotguns:Requires 5 point in strength and dose 5 damage to Vit
Light Machine Guns:Requires 5 point in strength and dose 5 damage to Vit
Sub Machine Guns:Requires 5 point in strength and dose 5 damage to Vit
Assault Rifles:Requires 10 point in strength and dose 10 damage to Vit
Sniper Rifles:Requires 10 point in strength and dose 10 damage to Vit
Grenade Launchers:Requires 20 point in strength and dose 20 damage to Vit
Rocket Launchers:Requires 20 point in strength and dose 20 damage to Vit
Melee Weapons:Requires 1 point in strength and dose 1 damage to Vit

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