Stat Tier

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Stat Tier Empty Stat Tier

Post by «Cardinal System» Sat Mar 19, 2016 8:01 pm

Basic Stat tiers

Speed

tier I: 0-10
The Human can move at 6  Meter per Second

tier II:11-15
The character can move 8 Meters per second

tier III:16-25 .
The character can move 11 Meter per Second

tier IV 26-35
The character can move at 13  meters per second

36-45 tier V
The character can move at 15 Meters per second

tier VI: 46-65
The character can move at 18 meter per second

tier VII66-80
The character  can move at 25 meter per second




Strength

tier I:5-10
Hits causes light bruising if at all, only able to knock someone back by a foot.

tier II: 11-15 points
Direct hits can knock down opponents. Slight soreness in the hit area,and light bruising.

tier III: 16-25
Direct hits can tear the skin,Moderte bruising or may wind an opponent if hit in the right area.

tier IV: 26-35
Deeper bruising, hits cause tears in skin, can break cartilage and cause minor fractures in bone with repeated hits to the same area.

tier V: 36-45
Heavy Bruising, up to one meter knock back.

tier VI: 46-65
Deep internal bruising, hits can cause minor fractures, three meter knock back.

tier VII 66-80
Hits can break bones, direct hits can cause internal bleeding and organ damage.




Endurance

tier I: 0-10
Even Tier 1 basic attacks will do extra damage on this person, and will easily make them flinch. Wounds of any rank will severely limit their functionality in battle.

tier II: 11-15
The Human is able to resist flinching against Tier 1 basic attacks.

tier III: 16-25
Halves forced knock back from Tier 1 basic attacks, able to fight through pain of Tier 1 wounds unhindered.

tier IV: 26-35
The Humans's body is honed to be tougher than average, it takes higher strength to break their cartilage than before

tier V: 36-45
The Human no longer bruises as easily, reducing the bruises from basic strikes of Tier 2 or below

tier VI 46-65
The user has honed their muscles and skin to reduce topical bruises by one degree (Heavy becomes moderate, moderate becomes light)

tier VII: 66-80
The Human can fight through pain, and maintain the use of limbs which have sustained minor fractures, with no penalty to their usage.






Accuracy

tier I: 5-10
The character can hit objects standing still.

tier II:11-15
The character can hit objects moving at 6 Meters per second

tier III:16-25 .
The character can hit objects moving at 8 meters per second

tier IV 26-35
The character can hit objects moving at 11 meters per second

36-45 tier V
The character can hit objects moving at 13 meters per second

tier VI: 46-65
The character can hit objects moving at 15 meters per second

tier VII66-80
The character can hit objects moving at 18 meters per second


Percaption

tier I: 0-10
Average human level senses

tier II:11-15
Above average senses, clearer hearing, sharper vision.

tier III:16-25 .
Increased sense of equilibrium, almost perfect human vision and slightly heightened hearing.

tier IV 26-35
Perfect 20/20 vision, sensitive hearing, slightly enhanced sense of depth perception.

36-45 tier V
Above average hand-eye coordination, above average sight clarity (details increased).

tier VI: 46-65
Can hear heavy breathing or panting, as well as voices from up to 15 meters away. Enhanced sense of balance.

tier VII 66-80
Heightened hearing: could pinpoint the dripping of blood or water, as well as heavy breathing, in a 20 meter radius.



Reaction

tier I: 0-10
Takes 2 seconds to react.

tier II:11-15
Takes a second to react

tier III:16-25 .
Takes a 3rd of a second to react

tier IV 26-35
Takes a half of a second to react

36-45 tier V
Takes a 25th of a second to react

tier VI: 46-65
Takes a 10 th of a second to react

tier VII 66-80
Takes a 5th of a second to react.
«Cardinal System»
«Cardinal System»
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Join date : 2015-07-09

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