Stat Tier
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Stat Tier
Basic Stat tiers
Speed
tier I: 0-10
The Human can move at 6 Meter per Second
tier II:11-15
The character can move 8 Meters per second
tier III:16-25 .
The character can move 11 Meter per Second
tier IV 26-35
The character can move at 13 meters per second
36-45 tier V
The character can move at 15 Meters per second
tier VI: 46-65
The character can move at 18 meter per second
tier VII66-80
The character can move at 25 meter per second
Strength
tier I:5-10
Hits causes light bruising if at all, only able to knock someone back by a foot.
tier II: 11-15 points
Direct hits can knock down opponents. Slight soreness in the hit area,and light bruising.
tier III: 16-25
Direct hits can tear the skin,Moderte bruising or may wind an opponent if hit in the right area.
tier IV: 26-35
Deeper bruising, hits cause tears in skin, can break cartilage and cause minor fractures in bone with repeated hits to the same area.
tier V: 36-45
Heavy Bruising, up to one meter knock back.
tier VI: 46-65
Deep internal bruising, hits can cause minor fractures, three meter knock back.
tier VII 66-80
Hits can break bones, direct hits can cause internal bleeding and organ damage.
Endurance
tier I: 0-10
Even Tier 1 basic attacks will do extra damage on this person, and will easily make them flinch. Wounds of any rank will severely limit their functionality in battle.
tier II: 11-15
The Human is able to resist flinching against Tier 1 basic attacks.
tier III: 16-25
Halves forced knock back from Tier 1 basic attacks, able to fight through pain of Tier 1 wounds unhindered.
tier IV: 26-35
The Humans's body is honed to be tougher than average, it takes higher strength to break their cartilage than before
tier V: 36-45
The Human no longer bruises as easily, reducing the bruises from basic strikes of Tier 2 or below
tier VI 46-65
The user has honed their muscles and skin to reduce topical bruises by one degree (Heavy becomes moderate, moderate becomes light)
tier VII: 66-80
The Human can fight through pain, and maintain the use of limbs which have sustained minor fractures, with no penalty to their usage.
Accuracy
tier I: 5-10
The character can hit objects standing still.
tier II:11-15
The character can hit objects moving at 6 Meters per second
tier III:16-25 .
The character can hit objects moving at 8 meters per second
tier IV 26-35
The character can hit objects moving at 11 meters per second
36-45 tier V
The character can hit objects moving at 13 meters per second
tier VI: 46-65
The character can hit objects moving at 15 meters per second
tier VII66-80
The character can hit objects moving at 18 meters per second
Percaption
tier I: 0-10
Average human level senses
tier II:11-15
Above average senses, clearer hearing, sharper vision.
tier III:16-25 .
Increased sense of equilibrium, almost perfect human vision and slightly heightened hearing.
tier IV 26-35
Perfect 20/20 vision, sensitive hearing, slightly enhanced sense of depth perception.
36-45 tier V
Above average hand-eye coordination, above average sight clarity (details increased).
tier VI: 46-65
Can hear heavy breathing or panting, as well as voices from up to 15 meters away. Enhanced sense of balance.
tier VII 66-80
Heightened hearing: could pinpoint the dripping of blood or water, as well as heavy breathing, in a 20 meter radius.
Reaction
tier I: 0-10
Takes 2 seconds to react.
tier II:11-15
Takes a second to react
tier III:16-25 .
Takes a 3rd of a second to react
tier IV 26-35
Takes a half of a second to react
36-45 tier V
Takes a 25th of a second to react
tier VI: 46-65
Takes a 10 th of a second to react
tier VII 66-80
Takes a 5th of a second to react.
Speed
tier I: 0-10
The Human can move at 6 Meter per Second
tier II:11-15
The character can move 8 Meters per second
tier III:16-25 .
The character can move 11 Meter per Second
tier IV 26-35
The character can move at 13 meters per second
36-45 tier V
The character can move at 15 Meters per second
tier VI: 46-65
The character can move at 18 meter per second
tier VII66-80
The character can move at 25 meter per second
Strength
tier I:5-10
Hits causes light bruising if at all, only able to knock someone back by a foot.
tier II: 11-15 points
Direct hits can knock down opponents. Slight soreness in the hit area,and light bruising.
tier III: 16-25
Direct hits can tear the skin,Moderte bruising or may wind an opponent if hit in the right area.
tier IV: 26-35
Deeper bruising, hits cause tears in skin, can break cartilage and cause minor fractures in bone with repeated hits to the same area.
tier V: 36-45
Heavy Bruising, up to one meter knock back.
tier VI: 46-65
Deep internal bruising, hits can cause minor fractures, three meter knock back.
tier VII 66-80
Hits can break bones, direct hits can cause internal bleeding and organ damage.
Endurance
tier I: 0-10
Even Tier 1 basic attacks will do extra damage on this person, and will easily make them flinch. Wounds of any rank will severely limit their functionality in battle.
tier II: 11-15
The Human is able to resist flinching against Tier 1 basic attacks.
tier III: 16-25
Halves forced knock back from Tier 1 basic attacks, able to fight through pain of Tier 1 wounds unhindered.
tier IV: 26-35
The Humans's body is honed to be tougher than average, it takes higher strength to break their cartilage than before
tier V: 36-45
The Human no longer bruises as easily, reducing the bruises from basic strikes of Tier 2 or below
tier VI 46-65
The user has honed their muscles and skin to reduce topical bruises by one degree (Heavy becomes moderate, moderate becomes light)
tier VII: 66-80
The Human can fight through pain, and maintain the use of limbs which have sustained minor fractures, with no penalty to their usage.
Accuracy
tier I: 5-10
The character can hit objects standing still.
tier II:11-15
The character can hit objects moving at 6 Meters per second
tier III:16-25 .
The character can hit objects moving at 8 meters per second
tier IV 26-35
The character can hit objects moving at 11 meters per second
36-45 tier V
The character can hit objects moving at 13 meters per second
tier VI: 46-65
The character can hit objects moving at 15 meters per second
tier VII66-80
The character can hit objects moving at 18 meters per second
Percaption
tier I: 0-10
Average human level senses
tier II:11-15
Above average senses, clearer hearing, sharper vision.
tier III:16-25 .
Increased sense of equilibrium, almost perfect human vision and slightly heightened hearing.
tier IV 26-35
Perfect 20/20 vision, sensitive hearing, slightly enhanced sense of depth perception.
36-45 tier V
Above average hand-eye coordination, above average sight clarity (details increased).
tier VI: 46-65
Can hear heavy breathing or panting, as well as voices from up to 15 meters away. Enhanced sense of balance.
tier VII 66-80
Heightened hearing: could pinpoint the dripping of blood or water, as well as heavy breathing, in a 20 meter radius.
Reaction
tier I: 0-10
Takes 2 seconds to react.
tier II:11-15
Takes a second to react
tier III:16-25 .
Takes a 3rd of a second to react
tier IV 26-35
Takes a half of a second to react
36-45 tier V
Takes a 25th of a second to react
tier VI: 46-65
Takes a 10 th of a second to react
tier VII 66-80
Takes a 5th of a second to react.
Similar topics
» Stat Tiers
» Stat Tiers
» The Phenomena - Tier 1
» Rank Up To Tier 4
» Shi no Tenshi Tier 3 Techniques
» Stat Tiers
» The Phenomena - Tier 1
» Rank Up To Tier 4
» Shi no Tenshi Tier 3 Techniques
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