Stat Tiers

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Stat Tiers Empty Stat Tiers

Post by «Cardinal System» Sun Mar 20, 2016 9:59 am

Basic Stat tiers

Speed

tier I: 0-10
The Vampire can move at 8  Meter per Second

tier II:11-15
The Vampire can move 11 Meters per second

tier III:16-25 .
The Vampire can move 13 Meter per Second

tier IV 26-35
The Vampire can move at 15  meters per second

36-45 tier V
The Vampire can move at 18 Meters per second

tier VI: 46-65
The Vampire can move at 25 meter per second

tier VII66-80
The Vampire can move at 30 meter per second




Strength

tier I:5-10
Direct hits cause notable soreness and can knock back 1 meter.

tier II: 11-15 points
Deeper bruising, hits cause tears in skin, can break cartilage and cause minor fractures in bone with repeated hits to the same area.


tier III: 16-25
Direct hits cause severe topical bruising, sustained force (such as a tight grip) can cause a major fracture in bone

tier IV: 26-35
Deeper bruising, hits cause tears in skin, can break cartilage and cause minor fractures in bone with repeated hits to the same area.

tier V: 36-45
Internal bruising/concussion, 2 hits can cause minor fractures, sustained blows to the head can cause unconsciousness. Attacks with the body break the skin with ease.


tier VI: 46-65
Direct hits can outright break bone, cause internal bruising, up to seven meter knock back.

tier VII 66-80
Hits can go through a body, sustained force can tear off limbs such as an arm or a leg.




Endurance

tier I: 0-10
Even tier 2 basic attacks will do extra damage on this person, and will easily make them flinch. Wounds of any rank will severely limit their functionality in battle.

tier II: 11-15
The Vampire is able to resist flinching against tier 2 basic attacks.

tier III: 16-25
Halves forced knock back from tier 2 or lower basic attacks, able to fight through pain of tier 2 or lower wounds unhindered.

tier IV: 26-35
The Vampire's body is honed to be tougher than average, it takes higher strength to break their cartilage than before

tier V: 36-45
The Vampire no longer bruises as easily, reducing the bruises from basic strikes of tier 3 or below

tier VI 46-65
The user has honed their muscles and skin to reduce topical bruises by one degree (Heavy becomes moderate, moderate becomes light)

tier VII: 66-80
The Vampire can fight through pain, and maintain the use of limbs which have sustained minor fractures, with no penalty to their usage.






Accuracy

tier I: 5-10
The character can hit objects moving at 6 meters per second

tier II:11-15
The character can hit objects moving at 8 Meters per second

tier III:16-25 .
The character can hit objects moving at 11 meters per second

tier IV 26-35
The character can hit objects moving at 13 meters per second

36-45 tier V
The character can hit objects moving at 15 meters per second

tier VI: 46-65
The character can hit objects moving at 18 meters per second

tier VII66-80
The character can hit objects moving at 25 meters per second


Percaption

tier I: 0-10
Average Vampire level senses

tier II:11-15
can sometimes detect movement within their personal space (3m) through minute sounds like light footsteps or the air breaking over or around someone/thing.

tier III:16-25 .
Can hear heavy breathing or panting, as well as voices from up to 15 meters away. Enhanced sense of balance.

tier IV 26-35
Heightened hearing: could pinpoint the dripping of blood or water, as well as heavy breathing, in a 20 meter radius.

36-45 tier V
Senses bordering superhuman, with focused effort able to navigate any terrain with any one sense, and able to hear wind rushing over and around solid substances up to 15 meters away.

tier VI: 46-65
Even in a noisy area, the vampire can clearly focus on a specific noise or conversation within 20 meters of themselves.

tier VII 66-80
The Vampire can operate at almost peak efficiency with only one sense available, merely depending on their their sense of space, scale, and equilibrium. It is almost impossible to hide something from this Vampire.



Reaction

tier I: 0-10
Takes a seconds to react.

tier II:11-15
Takes a 3rd of second to react

tier III:16-25 .
Takes a 1/2 of a second to react

tier IV 26-35
Takes a 25th of a second to react

36-45 tier V
Takes a 10 th of a second to react

tier VI: 46-65
Takes a 5 th of a second to react

tier VII 66-80
Takes a 16th of a second to react.
«Cardinal System»
«Cardinal System»
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