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Other Skill Breakdown

on Tue May 24, 2016 5:20 pm

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Magic Incantations 
Magic refers to a system that allows players to cast spells for a variety of effects, including attacking other players and healing allies.

Magic runs off of mana. Every player gets a 100 mana pool. The cost of using spell equals the level of the spell.

Incantations
The incantation for each spell in ALfheim Online consists of several «Words of Power» (力の言葉, Chikara no Kotoba?), words in a language that is similar to old Norse, but is likely just derived from it. Each of these words has a specific meaning, thus similar spells share certain Words of Power.

As the language used for incantation consists of sounds that are not present in the Japanese language (e.g. Þ (th), ö, æ, v etc.), such letters are approximated in the Japanese katakana system, when reciting the incantation. For example, Þ (th) may be approximated as "shi", "se" and other similar sounds, depending on how the word is supposed to be pronounced.

Each spell begins with an activation word that determines the range of the spell:

Ek (我はエック, Ekku?, lit. "I") - the spellcaster only
þú (汝はスー, Sū?, lit. "thou") - one target player
þik (我をシック, Shikku?, lit. "me") - near range
þeír (彼らはセアー, Seā?, lit. "they") - distant range
Oss (我らをオース, Ōsu?, lit. "us") - all party members.

Activation
A spell is activated by extending or raising one's hand (with or without a weapon) and beginning the chant of a specific incantation. Once a hand is raised or extended, a sphere of «Words of Power» surrounds the caster and, as each word in the incantation is chanted, a line of the words becomes highlighted and the word that is chanted is brought to the front of the caster with the rest of the words in the line disappearing. If a spell is more difficult, it may be split into several parts by commas, with the sphere of words reforming every time a comma is reached while the words chanted after a comma are brought to a separate column in front of the caster. Once an incantation is completed, the chant is converted into two half rings that contain all of the words in a sentence. The two half rings move from behind the caster and gather at the caster's front, forming a symbol of the fairy race.

Attributes
Spells in ALfheim Online usually have an elemental attribute, with each race being the most efficient with a certain element and its accompanying magic. However, each race can utilize spells of other elements as well, but the race will be most proficient in the element that they have an affinity for and might not be able to cast high-level magic in an element that they do not have an affinity for.

The affinity for elements of each race:

Sylph - Wind
Undine - Water
Salamander - Fire
Gnome - Earth
Imp - Darkness
Spriggan - Illusion
Pooka - Sound
Cait Sith - Beast Taming

Types of Offensive SpellsEdit
Direct Fire - Spells that shoot projectiles that fly in a straight line.

Single Homing (単焦点追尾シングルホーミング, Shinguru Hōmingu?, lit. Single-focus following) - Spells that create a single projectile that homes in on the target.

Multi Homing (多焦点追尾マルチホーミング, Maruchi Hōmingu?, lit. Multi-focus following) - Spells that create multiple projectiles that home in on the target.

Area Ballistic (広範囲曲弾道エリアバリスティック, Eria Barisutikku?) - Spells that create a single ballistic projectile that upon impact damages beings within the area of effect.

Weapon Charge - Spells which can be stored in a weapon and later fired at a target.



Known Skills
 
 
[size=35]An Outside System Skill (システム外スキル,Shisutemu-gai Sukiru?) is an ability, usually referred to as a skill, that either involves unconventional use of system-controlled skills, the exploitation of loopholes in the system, or the use of the player's human abilities to enhance their gameplay. Although such abilities are referred to as "skills", none are regulated by the system, though some involve making use of system skills in ways that were not intended by the developers of the game.[/size]
[size=35]These skills are developed through a player's capability in game and are acquired through experience and practice put in by the player themselves throughout playing time.[/size]

[h2][size=35]
Known Outside System Skills[/size]



SWORD ART ONLINE WIKI

OUTSIDE SYSTEM SKILL

TABLE OF CONTENTS
An Outside System Skill (システム外スキル, Shisutemu-gai Sukiru?) is an ability, usually referred to as a skill, that either involves unconventional use of system-controlled skills, the exploitation of loopholes in the system, or the use of the player's human abilities to enhance their gameplay. Although such abilities are referred to as "skills", none are regulated by the system, though some involve making use of system skills in ways that were not intended by the developers of the game.

These skills are developed through a player's capability in game and are acquired through experience and practice put in by the player themselves throughout playing time.

Known Outside System Skills

Skills Known User Used in Description
«Arms Blast»[1][2] Kirito Sword Art Online An ability to destroy weapons, by attacking their weak points with a powerful blow
«Skill Connect»[3] Kirito
Eugeo ALfheim Online
Project Alicization It is a skill that requires excellent timing by using one-handed Sword Skills with two swords in parallel, activating the skills one after the other just as the delay is supposed to kick in to nullify the delay.
«Spell Blast»[1] Kirito ALfheim Online Ability to use elemental Sword Skills to cut through spells
Bullet Deflect [citation needed] Kirito Gun Gale Online Ability to use photon swords to deflect bullets.
«Distinguish» [4] Kirito Gun Gale Online The ability to isolate sounds in a VR space, eliminate noisy sounds, and pick up irregular sounds in the system.
«Precognition» [4] Sword Art Online An ability that allows a player to predict the next attack move.
«Insight» [4] Sword Art Online A skill that helps predict monsters' next attack from long range via their attack pattern.
«Mislead» [4] Sword Art Online The ability to trick monsters' AI's learning function to burden them.
«Switch» [4] Sword Art Online Players switching positions mid-battle to recover HP and burden the learning abilities of AI-controlled monsters.
«Hypersense» [4] Kirito
Death Gun Sword Art Online Known in Aincrad as one of the hardest Outside System Skills to obtain. It is a skill that allows the player to sense another player's presence before seeing or hearing them. It is also said to be able to sense the player's «Killing Intent». Also called «Presence Sense».
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[/list]

OSS

The Original Sword Skill (オリジナル・ソードスキル, Orijinaru Sōdo Sukiru?, abbreviated as OSS) system is a system which allows the player to create a Sword Skill of their own.To record a new OSS, the player needs to open the menu, move to the OSS panel and activate the Sword Skill recording mode by pressing "Start" there. After that, the player only needs to swing one's weapon in a desired set of moves and press "Finish" once done. The downside of this system is that such skills are only accepted by the system if they meet very high speed, combo and execution requirements. To create an OSS the player must be able to execute the skill flawlessly, at the same speed as the completed skill but unassisted by the system. This should be impossible without the system's assist, but players have managed to create various OSSs.

Besides adding the ability to automatically use desired moves, it also adds elemental damage, which can be from fire, earth, lightning, water, light and darkness, to the Sword Skill. A skill can have up to two different elemental attributes and the damage rate of the skill is a combined percentage between the physical damage and the magical damage.

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