Magic Skill Breakdown

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Magic Skill Breakdown Empty Magic Skill Breakdown

Post by «Cardinal System» on Tue May 24, 2016 5:06 pm

-//Magic Skill//-
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Magic Incantations 
Magic refers to a system that allows players to cast spells for a variety of effects, including attacking other players and healing allies.

Magic runs off of mana. Every player gets a 100 mana pool. The cost of using spell equals the level of the spell.

The incantation for each spell in ALfheim Online consists of several «Words of Power» (力の言葉, Chikara no Kotoba?), words in a language that is similar to old Norse, but is likely just derived from it. Each of these words has a specific meaning, thus similar spells share certain Words of Power.

As the language used for incantation consists of sounds that are not present in the Japanese language (e.g. Þ (th), ö, æ, v etc.), such letters are approximated in the Japanese katakana system, when reciting the incantation. For example, Þ (th) may be approximated as "shi", "se" and other similar sounds, depending on how the word is supposed to be pronounced.

Each spell begins with an activation word that determines the range of the spell:

Ek (我はエック, Ekku?, lit. "I") - the spellcaster only
þú (汝はスー, Sū?, lit. "thou") - one target player
þik (我をシック, Shikku?, lit. "me") - near range
þeír (彼らはセアー, Seā?, lit. "they") - distant range
Oss (我らをオース, Ōsu?, lit. "us") - all party members.

A spell is activated by extending or raising one's hand (with or without a weapon) and beginning the chant of a specific incantation. Once a hand is raised or extended, a sphere of «Words of Power» surrounds the caster and, as each word in the incantation is chanted, a line of the words becomes highlighted and the word that is chanted is brought to the front of the caster with the rest of the words in the line disappearing. If a spell is more difficult, it may be split into several parts by commas, with the sphere of words reforming every time a comma is reached while the words chanted after a comma are brought to a separate column in front of the caster. Once an incantation is completed, the chant is converted into two half rings that contain all of the words in a sentence. The two half rings move from behind the caster and gather at the caster's front, forming a symbol of the fairy race.

Spells in ALfheim Online usually have an elemental attribute, with each race being the most efficient with a certain element and its accompanying magic. However, each race can utilize spells of other elements as well, but the race will be most proficient in the element that they have an affinity for and might not be able to cast high-level magic in an element that they do not have an affinity for.

The affinity for elements of each race:

Sylph - Wind
Undine - Water
Salamander - Fire
Gnome - Earth
Imp - Darkness
Spriggan - Illusion
Pooka - Sound
Cait Sith - Beast Taming

Types of Offensive SpellsEdit
Direct Fire - Spells that shoot projectiles that fly in a straight line.

Single Homing (単焦点追尾シングルホーミング, Shinguru Hōmingu?, lit. Single-focus following) - Spells that create a single projectile that homes in on the target.

Multi Homing (多焦点追尾マルチホーミング, Maruchi Hōmingu?, lit. Multi-focus following) - Spells that create multiple projectiles that home in on the target.

Area Ballistic (広範囲曲弾道エリアバリスティック, Eria Barisutikku?) - Spells that create a single ballistic projectile that upon impact damages beings within the area of effect.

Weapon Charge - Spells which can be stored in a weapon and later fired at a target.

Known Skills

  • List of Spells

    • «Aqua Bind» 流水縛鎖アクアバインド Water A binding spell used to restrict the movements of multiple opponents. 

    • Aqua Stream N/A Water An offensive spell that creates a penetrating, laser-like high pressure stream of water. 

    • Butterfly Shield N/A A high-level shield that surrounds the target with a swarm of butterflies. This shield is continually active and decreases the casters MP by a large amount for each attack the shield defends against. 

    • Cold resistance spell N/A A spell that protects from the sense of cold. 

    •  Dispel N/A Fire Dispels a magical effect with a burst of red light. 

    •  Concealment N/A Wind A wind-attribute spell that creates an invisible green membrane over the caster and close allies, hiding them from the sight of monsters and other players. 

    • Earth Wall N/A Earth A high-level, earth-attribute spell that creates an impenetrable wall in a designated area. The wall can only be destroyed with high-level magic or if the caster dies. 

    •  «Fenrir Storm» フェンリルストーム Wind Charges a players weapon with a bolt of green penetrating lightning which can later be fired at a target. While charged, lightning appears to scintillate across the weapons surface. 

    • Fireball N/A Fire Launches a ball of fire that deals fire damage. 

    •  Fire Spear N/A Fire A spell which creates three vicious, fast moving lines of fire projected away from the caster. 

    • Gravity Magic N/A Magic that changes the level of gravity acted on players.  

    • Healing Magic N/A Water Various unnamed healing spells. 

    • Hit Point Buff Magic N/A An unknown-element spell that grants the caster's party a temporary HP buff. 

    • Hypnosis N/A Illusion A spell which allows the caster to control a single NPC. When under the effects of this spell, the NPC will show visible light effects. 

    • Ice Arrows N/A Water A non-tracking offensive spell that creates and launches four sharp ice pillars at a single enemy. 

    • Ice Lens N/A Water A low-level, distance viewing spell which creates an ice lens that increases the distance a player can see. 

    • Ice Tornado N/A Water An offensive spell that surrounds a target with a tornado of damaging ice. 
      Melody of Aggression N/A Sound A musical song that causes a single NPC to randomly attack anything within its range. 

    • Melody of Confusion N/A Sound A musical song that causes a single NPC to become confused. 

    • Metamorphosis N/A Illusion A spell that turns the player into a random monster, based on their skills. The end result is usually a weak monster, so this spell is rarely used in combat. 

    • «Moonlight Mirror» 月光鏡 Darkness A high-level spell which creates a two-way mirror that allows communication between two players. The length of time it can be maintained depends on the time of day, the longest period being at night and the shortest during the day. 

    • «Moonshade Lurk» 月影潜みムーンシェイド・ラーク Illusion A spell that allows the caster to conceal themselves while under the shade of the moon. 

    • «Night Vision» ナイトビション Illusion A spell that allows the player to see in the dark. Can also be used on other players as well. 

    • «Peeping» 盗み見ピーピング Darkness A spell that summons and attaches a familiar on the target player, allowing the caster to steal a look from the target's perspective. A debuff icon appears on the target's view for a second when the spell is cast, but can easily be missed by most players. 

    • Purified Surface» ピュリファイド・サーフェス Water A spell that creates a surface of water close to ten meters in diameter. The water surface provides players standing atop it with a healing effect along with fire and poison resistance. 

    • «Retrieve Arrow» リトリーブ・アロー A low-level, bow-user exclusive spell which allows the archer to attach a magic thread to an arrow which allows it to pull something that cannot be reached by hand, if the arrow successfully hits the target. The downside of this is that the thread distorts the trajectory of the arrow, lowering the arrow's homing value to zero. 

    • Revive N/A Water Allows for the resurrection of a player from a Remain Light. 

    • Sacrifice N/A Darkness A high-ranking, self-destruct spell that deals a large amount of damage in a large radius, but kills the player in the process. The death penalty after using this spell is several times worse than that of a normal death. 

    • «Searcher» サーチャー Various A penetration spell that can be used in any attribute and helps break through camouflage spells and detect hidden players. When the spell is cast, multiple creatures, like fire lizards or fish, spawn and spread out in the area randomly, nullifying camouflage spells if the creature comes into contact with the hidden player. 

    • Smokescreen N/A Illusion A long-range fascination spell that creates streams of jet black smoke, which covers the battlefield and obscures anything in it from view. 

    • Strength Buff Magic N/A An unknown-element spell that grants the caster's party a temporary strength buff. 

    • «Thunder Web» 封雷網サンダーウエブ Wind A spell that sends sparks throughout the target's body, sealing their movement. 

    • Tracing Searcher トレーシング・サーチャー A variant of the Searcher spell that summons a small magical creature that follows the target and reports the target's position to the caster. The creature summoned depends on the race of the caster. If the tracer is destroyed, the caster will be notified of its death. 

    • Vacuum Blades N/A Wind A long-range homing type spell that creates four or five boomerang-like blades of green light. 

    • Water Breathing» ウォーター・ブレシング Water A spell that allows players to breathe underwater. 

    • Wind Needles N/A Wind A wind attribute spell that launches numerous shining emerald needles. 

      Spell Failure
      Any spell chant that is interrupted or mispronounced will result in the Spellword Fumble Effect. This effect results in a large explosion and black smoke which damages the caster.



The Original Sword Skill (オリジナル・ソードスキル, Orijinaru Sōdo Sukiru?, abbreviated as OSS) system is a system which allows the player to create a Sword Skill of their own.To record a new OSS, the player needs to open the menu, move to the OSS panel and activate the Sword Skill recording mode by pressing "Start" there. After that, the player only needs to swing one's weapon in a desired set of moves and press "Finish" once done. The downside of this system is that such skills are only accepted by the system if they meet very high speed, combo and execution requirements. To create an OSS the player must be able to execute the skill flawlessly, at the same speed as the completed skill but unassisted by the system. This should be impossible without the system's assist, but players have managed to create various OSSs.

Besides adding the ability to automatically use desired moves, it also adds elemental damage, which can be from fire, earth, lightning, water, light and darkness, to the Sword Skill. A skill can have up to two different elemental attributes and the damage rate of the skill is a combined percentage between the physical damage and the magical damage.

«Cardinal System»
«Cardinal System»

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Join date : 2015-07-09

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